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The Long Dark (video game) : ウィキペディア英語版
The Long Dark

| genre = First-person survival game
| modes = Single-player
|Website = http://hinterlandgames.com|sound = David Chan, Glenn Jamison}}
''The Long Dark'' is a first-person open world-survival simulation video game in development by Canadian company Hinterland for multiple platforms. The player assumes the role of a crash-landed bush pilot who must survive the frigid Canadian wilderness after a global disaster. The game received seed financing from the Canada Media Fund, and further funding was secured through a successful Kickstarter campaign in October 2013.〔〔
An alpha version was released through Steam Early Access on September 22, 2014.〔 Development efforts are ongoing with regular updates and a full release expected at the end of 2015. The alpha version was later launched on the Xbox One on June 15, 2015 as one of the first two launch titles associated with Microsoft's Game Preview Program. Early reviews of the alpha release were generally positive, and the game went on to sell around 500,000 copies by August 2015.
==Gameplay==

The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash landed pilot struggling to survive after a global disaster. The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors."〔(【引用サイトリンク】title=Faq - The Long Dark )〕 There are two game modes available to the player, Story mode and Sandbox mode. Story mode will be episodic and was initially planned to be released late 2014, but was pushed to a late 2015 release. For the game's alpha release, the players have access to Sandbox mode, with an option to spawn in one of the four maps: "Mystery Lake", "Coastal Highway", "Pleasant Valley", and "Desolation Point", all of which are connected together through transition zones.
The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives and a host of other items. Wildlife is also present, such as deer and wolves, the former which can be hunted for food, and the latter of which is a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions in regards to their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease.''The Long Dark'' simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and windchill, both of which are random during every playthrough, encouraging the player to carefully monitor the weather at all times to prevent death from exposure. Initially the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles. The easiest mode "Pilgrim", is for players looking for a more exploratory experience, "Voyageur " being a middle ground and the most well rounded with regard to exploration and survival, and "Stalker" for players looking for a more hardcore survival experience.
The save game system enforces careful decision making by the player as they are only allowed to save when they enter a building or go to sleep in the game. When the player dies, this results in permadeath and the original save file is automatically deleted forcing the player to start a new game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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